So, in other games, including Uncharted 4, when you were in tall grass or some kind of vegetation covers you, you’re completely hidden.” That’s not possible in this new Last of Us. “We have this concept of analogue stealth. Ellie can now crawl on the ground and aim her gun from a prone position. Characters can still grab an enemy and hold them hostage, but can now do a quick-turn to change direction. Characters can pick things up while running, as scene when Ellie grabs a bottle and hurls it mid-run. There are some other little new systems glimpsed in the demo, he said. He says you are given a window to stop the person who spots you before they alert the next person. In the demo, he pointed out, characters whistle to alert one another bit by bit. Whoever hears you then has to call it out.” So whoever sees you, they have to call it out. In the past, in the previous game, if anybody saw you, immediately everybody in the area would know where you are. “They communicate with each other much more than they have before. “So we kind of rewrote the awareness system because we have much larger levels with more hiding spots and more verticality – because now there’s a jump button – they need ways to traverse all those complicated ways through the level.” “We wanted to make our enemies more threatening, and that meant making them smarter,” Druckmann said. The systems shown in the demo are intended to convey how much more dangerous enemies in the new game are and how many more ways players will be able to deal with them. But those are all real systems that players will experience when they play the game.” “So at an E3 demo you take complicated systems that are random and we’re making them deterministic and we play it a lot and rehearse it and choreograph it, so we’re showing off very specific things. “Those were all real systems,” Druckmann said. Plenty of E3 demos, after all, are enhanced with smoke and mirrors techniques. It looks impossibly smooth, to the point that it’s easy to wonder how much of it is “real” gameplay. She hides in the bushes as a man is hanged and disemboweled. Others have recoiled from the demo’s violence, a topic, that, like the others, Druckmann tackled in conversation with me at E3. Since the demo debuted, some people have questioned how real it was, and others have simply been wondering what it says about the new game and how it all will work. Joel took the role of father figure in the first game, but he’s been little seen in the promotion for the sequel.Īt Monday’s E3 demo, Ellie took center stage in a harrowing fight for survival. It’s a successor to the emotional, acclaimed 2013 PS3 third-person adventure in which players guided two survivors, Joel and Ellie, west through a devastated United States. The Last Of Us Part II is one of the marquee upcoming releases for the PlayStation 4. ![]() I don’t know how other people are going to react to it.” I could tell you five things we could fix to make it better but I don’t even know where it is, how it compares to other games and that’s the nervousness.” “At any moment, as we’re working on this demo and animation and design and sound and music is all coming together you’re like, ‘is this good?'” he explained. ![]() He’d mentioned those nerves in a tweet days before the show. He’d played through a demo of the game for a small group of reporters and was now cycling through one-on-one interviews. “When you’re in it, when you’re working on something for so long you lost the forest from the trees,” he told me as we chatted at Sony’s PlayStation booth here at the LA Convention Center. ![]() Neil Druckmann, creative director on the The Last of Us Part II, was nervous going into E3. Ellie goes for the kill in The Last of Us Part II
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